Containers & Compute Engine: creating Minecraft Roulette with Kubernetes

In the last few entries on creating a containerized Minecraft server, we created the container, launched the server, moved data to a volume, created regular backups of our world, took a look at customizing the server’s properties, and updated changes to the container. Right now, our setup is pretty solid! So, let’s get to that fun and impractical thing I mentioned that we’d be doing with Kubernetes. Lego® representation of a Minecraft mooshroom in a mushroom biome...